GL Goes TSE
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02-05-2005, 11:29 AM
Post: #28
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RE: GL Goes TSE
You don\'t have to buy TSE unless you\'re going to work with the source code. As far as modeling stuff, there would be no need to purchase it. But if you don\'t know how to apply textures or collision meshes, that might be a problem. There\'s a book called \"3D Game Programing All in One\" that teaches you the basics of modeling and texturing for use in Torque. It also teaches about scripting, but that is not needed to export models.
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Messages In This Thread |
GL Goes TSE - 1st Sgt. Burke - 01-23-2005, 12:43 PM
RE: GL Goes TSE - -=BYE=-RiptoR - 01-23-2005, 09:32 PM
RE: GL Goes TSE - joeb - 01-23-2005, 11:18 PM
RE: GL Goes TSE - SoulSurfer - 01-23-2005, 11:33 PM
RE: RE: GL Goes TSE - joeb - 01-23-2005, 11:42 PM
RE: GL Goes TSE - Reno - 01-24-2005, 01:30 AM
RE: GL Goes TSE - joeb - 01-24-2005, 01:57 AM
RE: GL Goes TSE - Big-Al - 01-24-2005, 05:31 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 09:04 AM
RE: GL Goes TSE - joeb - 01-24-2005, 09:05 AM
RE: GL Goes TSE - Reno - 01-24-2005, 11:04 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 01:51 PM
RE: GL Goes TSE - Yellowbelly - 01-24-2005, 02:10 PM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 02:30 PM
RE: GL Goes TSE - Reno - 01-24-2005, 04:54 PM
RE: GL Goes TSE - ElvenKind - 01-24-2005, 06:45 PM
RE: GL Goes TSE - =D.C.L.I=TuRb0jUg3nD - 01-24-2005, 07:30 PM
RE: GL Goes TSE - joeb - 01-24-2005, 11:49 PM
RE: GL Goes TSE - Yellowbelly - 01-25-2005, 01:56 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 06:38 AM
RE: GL Goes TSE - Reno - 01-26-2005, 08:53 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 08:56 AM
RE: GL Goes TSE - Yellowbelly - 01-26-2005, 09:34 AM
RE: GL Goes TSE - Reno - 01-26-2005, 09:42 AM
RE: GL Goes TSE - Smithcraft - 01-30-2005, 12:48 AM
RE: GL Goes TSE - Villemus - 02-04-2005, 12:10 PM
RE: GL Goes TSE - Yellowbelly - 02-04-2005, 01:40 PM
RE: GL Goes TSE - Villemus - 02-05-2005 11:29 AM
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