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GL Goes TSE - Printable Version

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GL Goes TSE - 1st Sgt. Burke - 01-23-2005 12:43 PM

Yep they decided to push on and go TSE to help boost and improve graphics and longeviety/playability. Also their Beta List Date has been announced to go Live Next Sunday Jan 30th 2005. 89 Testers were picked from the 500 submitted Apps....

Source: http://www.invasionworks.com/projects.php


RE: GL Goes TSE - -=BYE=-RiptoR - 01-23-2005 09:32 PM

I hope I\'m in the beta Smile


RE: GL Goes TSE - joeb - 01-23-2005 11:18 PM

hehe, when I compare some of their models to ours, man does ttr out-bling-bling them Tongue


RE: GL Goes TSE - SoulSurfer - 01-23-2005 11:33 PM

good luck to them though, i\'m sure theres space for two WWII game in the TSE world

*Edit* did i say mods? i clearly meant games *Edit*


RE: RE: GL Goes TSE - joeb - 01-23-2005 11:42 PM

SoulSurfer Wrote:i\'m sure theres space for two WWII mods in the TSE world

- games :eek: Tongue


RE: GL Goes TSE - Reno - 01-24-2005 01:30 AM

dang straight games Wink
sounds good, as i wanted to play the game anyways.

geez, guess this means we have to work harder huh Smile


RE: GL Goes TSE - joeb - 01-24-2005 01:57 AM

just a comparison, They have a poly-limit of about 1500 for weapons, we have that at 4000. Wink


RE: GL Goes TSE - Big-Al - 01-24-2005 05:31 AM

:WTF:

really?????
wow!!!
4000 compared to 1500
umm, like oh, umm, arg, wow, and i thourght that green stuff looked good :o


RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005 09:04 AM

Since they are swicthing to TSE im sure they plan on tweaking/upping the polys/models. Or else what would be the point of swicthing this late in the \'game\'. Also since your models are so much better, how bout showing us them so we can decide. 8)


RE: GL Goes TSE - joeb - 01-24-2005 09:05 AM

Well, they\'ll use it for shaders, I doubt for polycounts.

And about a screenie.... NDA Sad:\\