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Full Version: GL Goes TSE
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Yep they decided to push on and go TSE to help boost and improve graphics and longeviety/playability. Also their Beta List Date has been announced to go Live Next Sunday Jan 30th 2005. 89 Testers were picked from the 500 submitted Apps....

Source: http://www.invasionworks.com/projects.php
I hope I\'m in the beta Smile
hehe, when I compare some of their models to ours, man does ttr out-bling-bling them Tongue
good luck to them though, i\'m sure theres space for two WWII game in the TSE world

*Edit* did i say mods? i clearly meant games *Edit*
SoulSurfer Wrote:i\'m sure theres space for two WWII mods in the TSE world

- games :eek: Tongue
dang straight games Wink
sounds good, as i wanted to play the game anyways.

geez, guess this means we have to work harder huh Smile
just a comparison, They have a poly-limit of about 1500 for weapons, we have that at 4000. Wink
:WTF:

really?????
wow!!!
4000 compared to 1500
umm, like oh, umm, arg, wow, and i thourght that green stuff looked good :o
Since they are swicthing to TSE im sure they plan on tweaking/upping the polys/models. Or else what would be the point of swicthing this late in the \'game\'. Also since your models are so much better, how bout showing us them so we can decide. 8)
Well, they\'ll use it for shaders, I doubt for polycounts.

And about a screenie.... NDA Sad:\\
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