GL Goes TSE
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02-04-2005, 12:10 PM
Post: #26
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RE: GL Goes TSE
You don\'t need to be able to import .dts files. As for exporting to .dts, there are several exporters for different programs, I generally use Milkshape because the 3ds max exporter has problems. I just compiled TSE and have a newer version of the max exporter and will see if it works.
The screens in my sig are from Torque. It\'s easy to export static models, a little harder with animated ones. I\'m using Milkshape and Gamestudio to pactice animating. I really want to use 3ds max though. |
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Messages In This Thread |
GL Goes TSE - 1st Sgt. Burke - 01-23-2005, 12:43 PM
RE: GL Goes TSE - -=BYE=-RiptoR - 01-23-2005, 09:32 PM
RE: GL Goes TSE - joeb - 01-23-2005, 11:18 PM
RE: GL Goes TSE - SoulSurfer - 01-23-2005, 11:33 PM
RE: RE: GL Goes TSE - joeb - 01-23-2005, 11:42 PM
RE: GL Goes TSE - Reno - 01-24-2005, 01:30 AM
RE: GL Goes TSE - joeb - 01-24-2005, 01:57 AM
RE: GL Goes TSE - Big-Al - 01-24-2005, 05:31 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 09:04 AM
RE: GL Goes TSE - joeb - 01-24-2005, 09:05 AM
RE: GL Goes TSE - Reno - 01-24-2005, 11:04 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 01:51 PM
RE: GL Goes TSE - Yellowbelly - 01-24-2005, 02:10 PM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 02:30 PM
RE: GL Goes TSE - Reno - 01-24-2005, 04:54 PM
RE: GL Goes TSE - ElvenKind - 01-24-2005, 06:45 PM
RE: GL Goes TSE - =D.C.L.I=TuRb0jUg3nD - 01-24-2005, 07:30 PM
RE: GL Goes TSE - joeb - 01-24-2005, 11:49 PM
RE: GL Goes TSE - Yellowbelly - 01-25-2005, 01:56 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 06:38 AM
RE: GL Goes TSE - Reno - 01-26-2005, 08:53 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 08:56 AM
RE: GL Goes TSE - Yellowbelly - 01-26-2005, 09:34 AM
RE: GL Goes TSE - Reno - 01-26-2005, 09:42 AM
RE: GL Goes TSE - Smithcraft - 01-30-2005, 12:48 AM
RE: GL Goes TSE - Villemus - 02-04-2005 12:10 PM
RE: GL Goes TSE - Yellowbelly - 02-04-2005, 01:40 PM
RE: GL Goes TSE - Villemus - 02-05-2005, 11:29 AM
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