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GL Goes TSE
01-26-2005, 09:42 AM
Post: #24
RE: GL Goes TSE
nope really this is how the job goes:
(note ive only done this is milkshape Confused but the process is essentially the same)
import model(usually 3ds format) -> check it over, apply texture if needbe, add collisions if need be(most likely this step will become uneeded when i get the phsyics engine in) -> export to DTS
thats pretty much how it goes. really the only requirement is having a modeling proggie.
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Messages In This Thread
GL Goes TSE - 1st Sgt. Burke - 01-23-2005, 12:43 PM
RE: GL Goes TSE - -=BYE=-RiptoR - 01-23-2005, 09:32 PM
RE: GL Goes TSE - joeb - 01-23-2005, 11:18 PM
RE: GL Goes TSE - SoulSurfer - 01-23-2005, 11:33 PM
RE: RE: GL Goes TSE - joeb - 01-23-2005, 11:42 PM
RE: GL Goes TSE - Reno - 01-24-2005, 01:30 AM
RE: GL Goes TSE - joeb - 01-24-2005, 01:57 AM
RE: GL Goes TSE - Big-Al - 01-24-2005, 05:31 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 09:04 AM
RE: GL Goes TSE - joeb - 01-24-2005, 09:05 AM
RE: GL Goes TSE - Reno - 01-24-2005, 11:04 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 01:51 PM
RE: GL Goes TSE - Yellowbelly - 01-24-2005, 02:10 PM
RE: GL Goes TSE - 1st Sgt. Burke - 01-24-2005, 02:30 PM
RE: GL Goes TSE - Reno - 01-24-2005, 04:54 PM
RE: GL Goes TSE - ElvenKind - 01-24-2005, 06:45 PM
RE: GL Goes TSE - =D.C.L.I=TuRb0jUg3nD - 01-24-2005, 07:30 PM
RE: GL Goes TSE - joeb - 01-24-2005, 11:49 PM
RE: GL Goes TSE - Yellowbelly - 01-25-2005, 01:56 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 06:38 AM
RE: GL Goes TSE - Reno - 01-26-2005, 08:53 AM
RE: GL Goes TSE - 1st Sgt. Burke - 01-26-2005, 08:56 AM
RE: GL Goes TSE - Yellowbelly - 01-26-2005, 09:34 AM
RE: GL Goes TSE - Reno - 01-26-2005 09:42 AM
RE: GL Goes TSE - Smithcraft - 01-30-2005, 12:48 AM
RE: GL Goes TSE - Villemus - 02-04-2005, 12:10 PM
RE: GL Goes TSE - Yellowbelly - 02-04-2005, 01:40 PM
RE: GL Goes TSE - Villemus - 02-05-2005, 11:29 AM

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