GL Goes TSE
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01-23-2005, 12:43 PM
Post: #1
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GL Goes TSE
Yep they decided to push on and go TSE to help boost and improve graphics and longeviety/playability. Also their Beta List Date has been announced to go Live Next Sunday Jan 30th 2005. 89 Testers were picked from the 500 submitted Apps....
Source: http://www.invasionworks.com/projects.php |
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01-23-2005, 09:32 PM
Post: #2
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RE: GL Goes TSE
I hope I\'m in the beta
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01-23-2005, 11:18 PM
Post: #3
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RE: GL Goes TSE
hehe, when I compare some of their models to ours, man does ttr out-bling-bling them
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01-23-2005, 11:33 PM
(This post was last modified: 01-24-2005 12:24 PM by SoulSurfer.)
Post: #4
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RE: GL Goes TSE
good luck to them though, i\'m sure theres space for two WWII game in the TSE world
*Edit* did i say mods? i clearly meant games *Edit* |
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01-23-2005, 11:42 PM
Post: #5
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RE: RE: GL Goes TSE
SoulSurfer Wrote:i\'m sure theres space for two WWII mods in the TSE world - games :eek: |
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01-24-2005, 01:30 AM
Post: #6
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RE: GL Goes TSE
dang straight games
sounds good, as i wanted to play the game anyways. geez, guess this means we have to work harder huh |
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01-24-2005, 01:57 AM
Post: #7
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RE: GL Goes TSE
just a comparison, They have a poly-limit of about 1500 for weapons, we have that at 4000.
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01-24-2005, 05:31 AM
Post: #8
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RE: GL Goes TSE
:WTF:
really????? wow!!! 4000 compared to 1500 umm, like oh, umm, arg, wow, and i thourght that green stuff looked good :o |
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01-24-2005, 09:04 AM
Post: #9
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RE: GL Goes TSE
Since they are swicthing to TSE im sure they plan on tweaking/upping the polys/models. Or else what would be the point of swicthing this late in the \'game\'. Also since your models are so much better, how bout showing us them so we can decide. 8)
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01-24-2005, 09:05 AM
Post: #10
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RE: GL Goes TSE
Well, they\'ll use it for shaders, I doubt for polycounts.
And about a screenie.... NDA :\\ |
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