First german weapon made.
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12-09-2005, 07:13 PM
Post: #11
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RE: RE: First german weapon made.
Snake Wrote:are there any plans to allow folding/extending of the stock in-game?That\'d be a really nice touch, indeed. Asuming it really affected the accuracy of the weapon. Oh, and nice model :tup: |
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12-09-2005, 07:35 PM
Post: #12
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RE: First german weapon made.
I still have a few weapons up my sleeve, all done by JoeB the great
Still, it takes time to write and compose those releases (something wich I have very little of up until after xmas) and we\'ve (meaning me ) also decided to hold off some releases to spread it out more. This to avoid periods of no releases whatsoever. |
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12-09-2005, 09:42 PM
(This post was last modified: 12-09-2005 09:42 PM by Delirium_.)
Post: #13
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RE: First german weapon made.
I didn\'t know Torque could get suck a high polycount though
But then again there\'s alot I don\'t know about this stuff. |
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12-10-2005, 05:48 AM
(This post was last modified: 12-10-2005 05:48 AM by Constrictor.)
Post: #14
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RE: First german weapon made.
Looks good. To bad we only have one modeler current working on weapons. Props to joeb!
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12-10-2005, 09:48 AM
Post: #15
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RE: First german weapon made.
speaking of modelers, if anyone\'s interested, there are job openings
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12-10-2005, 11:05 PM
Post: #16
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RE: First german weapon made.
i once made a cube in rhino!
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12-11-2005, 04:35 AM
Post: #17
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RE: First german weapon made.
My cube in blender beats it.
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12-11-2005, 06:25 AM
Post: #18
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RE: First german weapon made.
looks cool, can\'t wait to see some skins, *cracks whip* @ goobinator
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12-11-2005, 08:19 PM
Post: #19
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RE: First german weapon made.
if weapons are 4000 how much are characters in poly\'s
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12-11-2005, 10:38 PM
(This post was last modified: 12-11-2005 10:38 PM by joeb.)
Post: #20
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RE: First german weapon made.
7500 somewhat similar to the main characters in hl-2
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