First german weapon made.
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12-11-2005, 10:44 PM
Post: #21
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RE: First german weapon made.
won\'t that give problems in framerate if you play with 24 people or more on one server though *totally ignorant*
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12-11-2005, 11:53 PM
Post: #22
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RE: RE: First german weapon made.
joeb Wrote:speaking of modelers, if anyone\'s interested, there are job openings told spunge i would help but no-one has got back to me |
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12-12-2005, 12:44 AM
Post: #23
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RE: RE: First german weapon made.
tomcat ha Wrote:i once made a cube in rhino!Psh, that\'s nothing! I once made a cube out of a rhino! |
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12-12-2005, 05:50 AM
Post: #24
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RE: First german weapon made.
Oh snap, Evert wins
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12-12-2005, 05:51 AM
Post: #25
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RE: RE: First german weapon made.
Reno Wrote:Oh snap, Evert winsExactly what the rhino said! |
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12-12-2005, 06:10 AM
Post: #26
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RE: RE: First german weapon made.
Delirium_ Wrote:won\'t that give problems in framerate if you play with 24 people or more on one server though *totally ignorant* Well, no. First thing to understand is that your GPU can push a *LOT* of polygons. I mean, my poor \"Intel Integrated\" GPU of crap can push over 500,000 polygons per frame without having issues. And secondly, level of detail is your friend. Just because the model has 7,500 polys, doesn\'t mean it will always render all 7,500 polys. It might only render 5,000, or 1,000, or just be a 2D billboard with 1 poly, depending on how far it is from the camera and how much space it takes up on your screen. So, rest assured, we\'re not going to kill framerate, and we\'re not going to limit TTR to 24 players per server. |
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