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Idea for maps, and other things.
05-22-2006, 02:04 AM
Post: #20
RE: Idea for maps, and other things.
Well one thing we had been looking at when dealing with the zone based system(though mind you, we mean simply zone based when we talked about this, not linked servers)is you\'d load say, a + shape on the grid of zones, so while the only thing your completely keeping track of is the center zone your in, the other zones that are adjacent will maintain checks on important things that need to be tracked. So once you step into one of those zones, it\'d load the non critical stuff(debris, particles, blah blah) and you\'d be off.
Also, dealing with cross zone behaviors; mind you, these zones would be pretty big, say taking up all of a town square and the like, so worrying about cross zone peculiarities isnt a massively critical issur, but is something that needs to be kept a check on yes Smile
Also, as said, there\'s some facets to the system we havent checked in depth yet, so we still need to look at what else it\'s capable of doing it that way, but it is *very* promising to say the least.
@Al
Hmm, i dont know actually. It\'s a possibility, but arent the VM\'s still going to be running off of their parent server\'s bandwidth?
Given, if you get enough of it for the parent server, it would be feasible, so it might be worth glancing at, but as of, i\'m not sure.
Interesting suggestion though Big Grin
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RE: Idea for maps, and other things. - Roy - 05-19-2006, 04:45 PM
RE: Idea for maps, and other things. - Reno - 05-22-2006 02:04 AM

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