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Idea for maps, and other things.
05-21-2006, 01:43 PM (This post was last modified: 05-21-2006 02:10 PM by Reno.)
Post: #16
RE: Idea for maps, and other things.
What we mean by linking the servers, is basically take the map, and chop it up into zones, where a server is in charge of the zone.
When you load the zone, you load the info that particular server has to offer, and as long as your in that zone, you\'re on that server. The most basic explination of that system anyways.
What we can do from there, is dynamically let servers host zones, like if a server is in a zone that has no people, and someone walks into a zone that doesnt have a server, the server can host that zone.
What this means is that if you maintain a 128 person player cap per server(in this case, a zone) and have several zones spread across the map(ie, a city) you could have many hundreds of people in the same level(and they could move between zones at will) while keeping very cheap, less than \'zomg awsome\' powered servers to do the work.
There\'s also stuff to do player balancing if a server gets too full and the like as well, so the system would be massively flexible.
And if you had quite a few servers you could create a near infinite player cap.
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RE: Idea for maps, and other things. - Roy - 05-19-2006, 04:45 PM
RE: Idea for maps, and other things. - Reno - 05-21-2006 01:43 PM

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