Shatter
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06-13-2005, 08:39 AM
Post: #19
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RE: Shatter
As in, start with locational damage and such on players, scenery, vehicles, etc? Because of how the engine is written, all of those fall under the same category. Buildings get their own category, which is what makes all this so hard.
To answer your question, there are already a number of hitbox resources available for Torque. They work just fine with everything other than buildings. I can\'t really go into much more detail on what\'s going on in this area. Between trying not to violate the Torque EULA and the TTR NDA, subsequently causing men with large sticks to thwap me, I\'m kinda at a loss to say anything. Can you settle with \"Your wish is my command\"? |
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Messages In This Thread |
RE: Shatter - Smithcraft - 04-17-2005, 12:59 AM
RE: Shatter - =D.C.L.I=Everest - 04-17-2005, 01:06 AM
RE: Shatter - Smithcraft - 04-17-2005, 02:56 AM
RE: Shatter - tomcat ha - 04-17-2005, 05:18 AM
RE: Shatter - delerium10101 - 04-17-2005, 07:51 AM
RE: Shatter - Reno - 04-17-2005, 09:58 AM
RE: Shatter - joeb - 04-17-2005, 08:48 PM
RE: RE: Shatter - djs - 04-18-2005, 04:56 AM
RE: Shatter - Reno - 04-17-2005, 11:01 PM
RE: Shatter - =D.C.L.I=Everest - 04-17-2005, 11:44 PM
RE: Shatter - Reno - 04-18-2005, 12:18 AM
RE: RE: Shatter - joeb - 04-18-2005, 01:37 AM
RE: Shatter - [JR] - 06-08-2005, 02:50 AM
RE: Shatter - Delirium_ - 06-08-2005, 03:43 AM
RE: Shatter - Big-Al - 06-11-2005, 04:32 PM
RE: Shatter - delerium10101 - 06-13-2005, 03:40 AM
RE: Shatter - tomcat ha - 06-13-2005, 03:47 AM
RE: Shatter - delerium10101 - 06-13-2005 08:39 AM
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