Reno\'s Project Revealed.
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10-13-2005, 12:12 PM
Post: #29
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RE: Reno\'s Project Revealed.
GOF: yes, wer\'re gunna have hit effects that do that sort of thing
also, because TSE\'s material system is crazy customizable, we could do cool things like having mud under grass, dirt under grass, sand under grass, whatever, and it\'d all be customized to that specific surface, so you can have any sort of crazy imapct effect combination you wanted I\'m glad that most people seem to appreciate this. I had pulled a considerable level of effort over most of the summer working with Sylvian to get me on the right track for this. While he gave me the basic prinicpal, and a white paper(a pdf in french. ack! no translations!), everything since then has been my own effort, and learning as i go. iG is getting alot closer, and now that IGC is out of the way, i can dedicate some loving to it once again as for a video: this was Sylvian\'s implementation, and this is *not* in torque just yet(basically all that\'s holding me back is the eternal evil that is OpenGL and rendering in general) vid: http://www-evasion.imag.fr/Publications/...er_mp1.mpg i\'d like to point out that when the vid starts, you see a ball rolling through, then as the camera moves over, you can see the path that the ball crushed through the grass(yes, grass will be crushed down and take time to recover based on the weight of the object, so a tank driving over the grass is gunna smash it down near permanetally, while people\'s trails through it may dissipate in about a minute. pretty spiffy stuff -Reno out |
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