some suggestions
|
10-07-2005, 06:57 AM
Post: #5
|
|||
|
|||
RE: some suggestions
to clear it up a bit more:
[*]Selective Fire This is definetally going to be in there. [*]Weapon smacking Melee is planned, and we dont plan to take it out [*]Body searching This idea has been tossed arond pretty extensively, but we\'re still not sure. I doubt that if added, we\'d go so far as to have a pop up inventory(because outside the looting, it\'d be completely useless), though we may implement a looting system of some kind. [*]Grenade cooking Yes. This will definetally be in. [*]Weapon jamming Currently we have no plans to implement this feature. It also has been talked over extensively, and while it is indeed more realistic, we\'ve decided that it would ultimately be more of a hassle and a detriment to gameplay if we added it. [*]Deployable machineguns While we are still considering it, we might not opt for a specific class for MG gunner(as MG handling is generally a team of 2). The idea of player classes is pretty hard to handle correctly, and would be very touchy when setting up correctly, so it\'s likely safe to say that there wont be a specific MG class. However, there is the possiblity that some MG\'s would be capable of being picked up and displaced to other locations(but you could not fire while carrying. This isnt rambo ) Concerning HDR: TSE does *not* support HDR out of the box. However, there is a guy in the GarageGames community that is hard at work on a HDR implementation that we will use. In short, yes TTR will have HDR, but TSE doesnt support it out of the box. Concerning physics: We are heavily leaning towards writing our own physics engine, mostly because physics is important, and we want very network effecient physics. instead of altering the engine to a physics implementation, writing our own would allow us to completely tie in the physics into the networking code, making everything more accurate and fast over a server-client connection. TTR *WILL* have physics one way or another, but there\'s a good possibility we\'ll write our own. it should also be noted that TSE doesnt support any decent sort of physics engine out of the box. Hope that anwsers a few questions and thanks LT for handing a few of the answers out already |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 4 Guest(s)