- Selective Fire
In Call of Duty, you can select multiple firing modes.
Like the M1918(A2) BAR for instance, it has slow-automatic firing mode and fast-automatic firing mode.
The M1A1 Thompson, FG-42 (but I doubt that gun will be in the game), MG-34, etc have selective single shot/full-automatic modes.
- Weapon smacking
Both Day of Defeat and Call of Duty have this, and it works perfectly in close combat.
- Body searching
Body searching is quite essential in a war, especially for paratroopers which often lose all of their gear.
Like in H&D2, it would be cool to drag and drop (with an inventory) their loot in to your inventory.
- Grenade cooking
Grenade cooking is quite important, and even though it is quite simple a damn lot of games still don\'t have that feature.
- Weapon jamming
Enough said.
- Deployable machineguns
Deployable machineguns would be cool.
My plan of implanting it is as followed:
You can spawn as a machinengewehrsch?tze/machinegunner.
You can set-up you machinegun at every window/sandbag wall/low wall/low & flat object you can find.
After deploying you can leave the gun or take it with you.
When leaving it, it becomes a stationary mg everybody can use.
It does have limited ammo.
Any questions or opinions?
It doesn\'t matter if you are stealing feature from other games.
It is quite simple, if it works and if it enhances the concept of the game in a good way.
Post it