so I started making a map
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06-01-2006, 08:43 PM
Post: #19
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RE: so I started making a map
Little update, as I haven\'t progressed much since I\'ve been pretty busy:
-I tweaked the terrain mesh, there shouldn\'t be virtually any BSP holes (I\'ve spotted 2 which are going to be buried by a rock) -Still deciding whether I should enable the fog for the whole map or just small zones. The fog has no impact at all in my computer (Athlon XP 2600+ with GeForce Ti4200 <-- quite old) but bullet impacts are not drawn with it enabled (that\'s an UT \"feature\") -I\'ve made the trigger to work; that is, the trigger that triggers the soundtrigger (by proximity), however the sound still refuses to play for some reason; i\'ll investigate a bit more -The hedgerows are now cut by distance, so that when you are at a distance > a certain number they are not drawn; I had been able to add a brush that would to the opposite (if distance is < \"X\" then it dissapears) but for some reason I can\'t find the property that made it behave like that. sheet-like hedgerows for long distance, mesh for medium-short distance = better fps -More decos, and that\'s about it. At the moment the map is fully explorable and it takes around 2 minutes to go from one side to the other jogging, with no obstacles in it. I\'ll most likely cut several zones from being accessed but I still want to leave a few spots for very long-range sniping. |
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