so I started making a map
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05-25-2006, 06:15 PM
Post: #1
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so I started making a map
So far, so good. But because of the size of the map the skybox is going to look like crap unless there is a way to cheat the game and make it think that it\'s a lot smaller than what it really is.
Can this be done? I\'ve checked beyondunreal wiki and well, it\'s a bit... incomplete. And also, how do I import my own decorations into the game without compiling them into a pack (embedding them into the map)? or... does anyone remember what was needed to compile this? All I can remember is that I had to put some folders (model, texture, sound -if needed) and run a weirdo command that I forgot, which was something like UCC -makeall or somthing like that, but previously I had to write my own class script. It\'s been a while so... memory is failing me here. Aaaaand also, how do I add a collision cilinder to these thingies without needing to go through each one in Ued manually? (I\'ve noticed that half the trees don\'t have these :redface: ) kthx Oh I forgot, anyone using a crap-like computer? ie: 1200mhz (intel P4 equivalent) or below. I\'m asking because well, mebbe you won\'t be able to run the map. HA-HA. |
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