Idea for maps, and other things.
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05-19-2006, 03:11 PM
Post: #1
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Idea for maps, and other things.
Well, since Torque has the capability to have such large maps, why not use it?
I\'m suggesting that all of Huertgen is modeled as a single map. Then you place objectives all across the area. And thus you would have rolling objectives in a near perpetual map per server. But you would only allow the teams to fight over specific objectives at a time, so it really becomes a territorial capture game. For example, you can\'t sneak all the way past the enemy lines, and capture a rear base. The only objectives that would be available to capture would be those on the front lines. And because of this, you would have rolling spawn points as well. For every matched objective pair, you would have a specific spawn for each. And as for every real battlefield, each area might have advantages in attack or defense. Now the problem comes as to figure out how to direct the fight. I believe the area is 10 square miles or so. If you make it so that EVERY front line objective is available to be captured, it\'ll reward spreading out the fight and being sneaky. I.E. If there are 40 people on a server, they\'ll be more inclined to sneak out and capture objectives that aren\'t or are lightly being guarded. To fix this problem, you would only have one (or possibly a couple with really high numbers) area available to be battled over. Once you capture this, the next area becomes available. And the next problem is the transfer of power. Who is attacking, and who is defending? Well, whoever wins the individual battles will be the ones attacking. Say the battle starts out dead in the center of the map. Allies lose, because the Axis have defended their objective and then pushed them back and took the allied objective. The Axis team would then analyze the map, and then pick two adjacent objectives and the next battle is started. Say they then lose this battle. The allies get to choose where the next battle is. The advantage to this is that you can work around tough obstacles to attack. If there\'s a bunker complex as your next objective, don\'t attack it head first! Attack the next adjacent objective and then attack the bunkers from the rear! Another advantage of this big map idea would be to place Training areas way to the rear. These would be outside of the area that is modeled around Hurtgen forest. But you would be able to choose to spawn in, where you\'ll have the ability to change out weaponry, head to the firing range, check out the obstacle course, possibly even a track for light vehicles. |
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