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Nature of the beast
12-12-2005, 06:02 AM (This post was last modified: 12-12-2005 06:12 AM by SgtH3nry3.)
Post: #10
RE: RE: Nature of the beast
Reno Wrote:Well, we\'ve talked about doing wildlife AI, and while not on rabbits or snakes, we had talked about birds(for exactly the reason you described), as well as dogs, cows etc.
Walking into or past someone\'s yard, and having the dog go into a barking fit is an easy way to ruin the element of suprise.
Same goes for cows, though you could also potentailly cap a cow and use it as cover should the need arise.

So yeah, we\'re looking at it, though debating how far to take it hehehe Wink
I love the bird thingy, BF2 and Brothers in Arms: Earned in Blood feature this.

And I heard H&D2 too, but I never noticed it really... Tongue

Atm, in 1944 D-Day there are planning to add a broad scale of wildlife including wild rabbits, hares, cows, deers, roes, horses, etc (you name it).

They won\'t only add a bit of gameplay, but it fills up the simulator function.
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Messages In This Thread
Nature of the beast - Big-Al - 12-11-2005, 09:44 PM
RE: Nature of the beast - LivingTarget - 12-11-2005, 10:27 PM
RE: Nature of the beast - Gego - 12-12-2005, 12:06 AM
RE: Nature of the beast - shift - 12-12-2005, 12:21 AM
RE: RE: Nature of the beast - Gego - 12-12-2005, 03:27 AM
RE: Nature of the beast - andius - 12-12-2005, 02:52 AM
RE: Nature of the beast - =D.C.L.I=Everest - 12-12-2005, 03:07 AM
RE: RE: Nature of the beast - Big-Al - 12-16-2005, 12:24 AM
RE: Nature of the beast - The_Punisher - 12-12-2005, 03:15 AM
RE: Nature of the beast - Reno - 12-12-2005, 05:55 AM
RE: RE: Nature of the beast - SgtH3nry3 - 12-12-2005 06:02 AM
RE: Nature of the beast - IntRed - 12-12-2005, 05:43 PM
RE: Nature of the beast - Reno - 12-16-2005, 02:15 AM
RE: Nature of the beast - Big-Al - 12-16-2005, 02:24 AM

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