12-11-2005, 09:44 PM
Just had some UBER REVELUTIONARY ideas
I got this brilliant inspiration from the wildlife in the original UT TTR maps. some people enjoyed shooting the birds in St Lo, or standing on the rats in the guns of navarone. ...but there the wildlife did not react to player movement or actions. I see cute wildlife as a possible & fun feature for the new ttr... adding some extra dept to sneaking around.
First: the rabbit hole
ok, so the idea is one that could be included into any countryside style map. when no one is around, a cute little rabbit ventures out of a small hole on the ground aboungst the bushes. however, the rabbit gets scared easy, so if it sees any one, it will dart back into safety, until the danger has gone.
Of core, this means that a sniper could use the bunny to see if any one is coming.. it sees the rabbit get shot or run into it\'s hole, the sniper knows someone is nearby that area?
this one: Snake in the grass
how about a snake in the new indigrass? of course snakes are scared of humans.. but if a snipe were to go prone while being right on top of one?? that snake might attack? might not be a very powerful bite? but could injure the player?
and: the birds :eek:
once again in long grass, a player creeps along, then suddenly lots of birdies get scared and fly out of the grass, giving the players position away. the birds then settle on a nearby tree... and get scared but another player so they settle elsewhere.
last: prey?
so mice like to run around and party too? just like the rabbits... yeah they get scared, but maybe a big bird or a cat is hunting them? obviously the player can save the mouse, but the mouse will never show it\'s thanks. Would be fun though... a pussy cat chasing a mouse? or a hawk swooping down off a tree to catch a mouse?
something like a cat running after a mouse in indigrass might make the grass move too, distracting a player?
^how\'s that for a long post
I got this brilliant inspiration from the wildlife in the original UT TTR maps. some people enjoyed shooting the birds in St Lo, or standing on the rats in the guns of navarone. ...but there the wildlife did not react to player movement or actions. I see cute wildlife as a possible & fun feature for the new ttr... adding some extra dept to sneaking around.
First: the rabbit hole
ok, so the idea is one that could be included into any countryside style map. when no one is around, a cute little rabbit ventures out of a small hole on the ground aboungst the bushes. however, the rabbit gets scared easy, so if it sees any one, it will dart back into safety, until the danger has gone.
Of core, this means that a sniper could use the bunny to see if any one is coming.. it sees the rabbit get shot or run into it\'s hole, the sniper knows someone is nearby that area?
this one: Snake in the grass
how about a snake in the new indigrass? of course snakes are scared of humans.. but if a snipe were to go prone while being right on top of one?? that snake might attack? might not be a very powerful bite? but could injure the player?
and: the birds :eek:
once again in long grass, a player creeps along, then suddenly lots of birdies get scared and fly out of the grass, giving the players position away. the birds then settle on a nearby tree... and get scared but another player so they settle elsewhere.
last: prey?
so mice like to run around and party too? just like the rabbits... yeah they get scared, but maybe a big bird or a cat is hunting them? obviously the player can save the mouse, but the mouse will never show it\'s thanks. Would be fun though... a pussy cat chasing a mouse? or a hawk swooping down off a tree to catch a mouse?
something like a cat running after a mouse in indigrass might make the grass move too, distracting a player?
^how\'s that for a long post