some suggestions
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11-29-2005, 06:54 AM
Post: #19
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RE: some suggestions
Hmmm, you could take a complicated physics engine and only send the bone/joint-position data of a soft-body.
You send out 9 main bone/joint-positions over the internet from server to client (or when the client interacts with the body vice versa). - 2x hands - 2x elbows - 1x head - 2x knees - 2x feet This should be enough data, and shouldn\'t cause any lag, unless you would be playing on a 28.8k modem. If you have like 32 dead bodies it shouldn\'t be more than 64kb of data, which is more than enough. Then of course you\'ll have to count the other physics data too, but most of that can be done client-sided. Except for street junk/props, like boxes, cartons, dragonteeth, hedgehogs, etc. |
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