Supply issues
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11-02-2005, 05:05 AM
Post: #7
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RE: Supply issues
It would be cool to show the lack of supplies and so forth through different models, and so forth. But to actually make it affect the player? And to make that affect random or semi-random? It won\'t add anything to gameplay. It won\'t change the way the player plays the game or executes strategies more realistically, which defeats its purpose. And, if you make it a choice, most players will ignore it, esp new ones, and in the long run probably won\'t add up to much. An interesting idea, but the ROI I don\'t think justifies it.
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Messages In This Thread |
Supply issues - andius - 10-28-2005, 02:07 PM
RE: Supply issues - Gego - 10-28-2005, 02:22 PM
RE: Supply issues - delerium10101 - 10-28-2005, 04:34 PM
RE: Supply issues - Big-Al - 10-28-2005, 05:56 PM
RE: Supply issues - tomcat ha - 10-28-2005, 07:21 PM
RE: Supply issues - SgtH3nry3 - 11-02-2005, 01:53 AM
RE: Supply issues - isoFlux - 11-02-2005 05:05 AM
RE: Supply issues - Reno - 11-02-2005, 07:32 AM
RE: Supply issues - AN GOF. - 11-02-2005, 07:44 AM
RE: Supply issues - MaSwIcK - 11-10-2005, 11:28 PM
RE: Supply issues - tomcat ha - 11-11-2005, 04:51 AM
RE: Supply issues - andius - 11-12-2005, 05:44 AM
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