Reno\'s Project Revealed.
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10-15-2005, 09:47 AM
Post: #56
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RE: Reno\'s Project Revealed.
Okay, negative criticism is fine. I\'m all for negative criticism. Constructive negative criticism is the best kind of feedback there is.
But for the love of god, just drop the whole rep thing. Now that I\'ve got that off my chest... What do I think of iG? I think it\'s a wonderful addition to TTR. One of the most important bits of creating a realistic game is having a realistic environment. The graphics can be life-like, but if you walk right through tall grass, you really have to work at staying immersed in the game world. iG helps us get around that, without needing certain advanced hardware, such as the PhysX chip. It is worth mentioning that an iG style system was shown off during the PhysX demonstration at IGC. Except they had about 20 blades of grass and the computer was still moving out of its comfort zone. A dual-core hyperthreaded 3.2Ghz P4 with the PhysX chip, moving out of its comfort zone. Meanwhile we have the same thing that doesn\'t even tax a 733Mhz P3. Technologically speaking, this is tomorrow\'s tech on yesterday\'s computers. Even more so actually, given the original whitepaper was written around 1998 I believe. We\'ve got more stuff in the works too. It\'s not like iG is the only thing we have to show for the past few months. It\'s just the first officially announced thing. Interestingly enough, iG isn\'t the only thing that was in the PhysX demo that we\'ve got. And they said you couldn\'t do any of it on today\'s computers. Hate to break it to them, but all of it works on my 600Mhz G3 iMac. |
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