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Full Version: 1.3x patch, do we want one?
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Ooops I see now that I installed b3 not b4. Things don\'t usually change that fast around here!
Not to mention beta 5 might be out later tonight :evilgrin:

Edit: New beta
http://sa.beyondunreal.com/TTR135b5.zip

That\'s all for today folks, that fixes one little TK message bug that was left. In fact that is 1.3 complete atm, everything working and running.
Good to hear.
Is there anyway you could improve the bots???

They seem to be of little to no help on most maps. This could be the mappers fault, I guess. Oh well...
Nuenen and St. Lo has pretty decent bot support. Brindisi and Radar are playable too, I guess.
Yes, bot pathing is made on the mapper\'s side.
Ok a little bit about offline play, i\'ve tweaked a bit of the code and make them go out of their base most of the time but there are hardly any maps that have sufficient bot pathing as it was never intended to have bots work on them.

Some maps won\'t even have bot pathing Smile

If we wanted good and decent bot support you would take about a lot of work. Cleaning up ALL the maps in the editor and test them individually would take several months to get started.

I fixed a bunch of things to get the bots to objectives a bit better, but since there are no mapper tools to indicate where the bots should stand when defending or attacking they just tend to be lost.

Really sorry about it, I always thought it was a fault in the TTR roadmap but I guess it\'s understandable seeing how late in UT\'s history it was released.
That\'s a shame.

I really like this game but there\'s never any servers to play on and it\'s really hard to get a lan party together around here.

Guess I\'ll have to bite the bullet and buy Day of Defeat.
We play on Sundays, PG.
Check this thread: http://forums.thethirdreich.com/showthread.php?tid=561

And there will be a community match next week.
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