[ghc]Games Forums

Full Version: 1.3x patch, do we want one?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6
Big-Al Wrote:so wae can\'t have it authentic Sad

almost makes it a shame the nazis lost...

exept that a game about ww2 where it can go either way would probably be illigal

not to mention if the game contained swasticas it would be illegal in germany Tongue. You wouldent want to prevent our german freinds from playing the game, now would you al?8)
thereare already some swastikas in some of the maps...
-> like das boot.

swastikas are also illigal in games in france lol
Yes but flags in maps as decoration is different then flags on the HUD. It\'s just not necessary.
ok ok....

well it still looks good...

:tup:
Need to have an opinion on something.

I believe I have fixed the slide while bandaging problem. Not sure if the prone slide is the same bug but heck.

Should you be able to rotate while bandaging? Y/N?
Doesn\'t matter for me either way. I got it enabled at the moment.
I\'d say at the very least you\'d be able to look around, no? But it\'s really not that big of a thing to me. I die more than I need to bandage anyway.
Well, you\'re already ultimately vulnerable while bandaging. No need to punish that action more than it is IMO.
I think I got all the bugs sussed, assuming the code is right. I will release a beta later in the week for you all to test. Meanwhile I\'ll polish the code and look for any showstoppers.

P.s.: Concerning the medic, if you run TTRArena and enable the medic it will actually work. The code has been there as easter egg in 1.3 and has never even been tested. Smile I actually forgot about it completly.
You\'r the man, man! :tup:
Got another one... check the alignment of the textures, especially on wooden beams, some look like being built from lego blocks.

Oh and some detail textures are 90 degrees shifted in relation to the underlying one
Pages: 1 2 3 4 5 6
Reference URL's