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opengl
01-22-2005, 07:33 AM
Post: #1
opengl
Viper once found the perfect coading to put in the .ini file to get the most out of UT based games using the \"new\" open gl driver... but umm, could someone please repost it cos i\'ve lost it.
(the code i mean)

you know:
frame rate= 80
Shiny surfaces= true
etc
....


:redface:
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01-22-2005, 07:47 AM
Post: #2
RE: opengl
http://www.ttr-dcli.org/sitemain/page.php?id=38

Credits go to boff/Vips obviously
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01-22-2005, 07:47 AM (This post was last modified: 01-22-2005 07:57 AM by viper.)
Post: #3
RE: opengl
even newer driver version and even more things to tweak!!!

http://cwdohnal.home.mindspring.com/utglr/
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01-23-2005, 12:46 AM
Post: #4
RE: opengl
atm this is my ini file, i\'m using the latest version of utglr
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=85
DetailTextures=1
UseTrilinear=True
UseS3TC=True
UseTNT=0
LODBias=-1
UseMultiTexture=True
UsePalette=1
UseAlphaPalette=True
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=1
AlwaysMipmap=1
UsePrecache=0
SupportsLazyTextures=0
UseBGRATextures=True
UseTexIdPool=1
DynamicTexIdRecycleLevel=100
UseTexPool=1
GammaCorrectScreenshots=True
TexDXT1ToDXT3=True
RequestHighResolutionZ=True
SwapInterval=1
UseSSE=2
DetailTexture=True
UseAA=True
NumAASamples=4
AAFilterHint=2
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