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Discussion on aim stances,
01-21-2005, 07:25 PM
Post: #9
RE: Discussion on aim stances,
How the keys are implemented should not be \"hardwired\" imoh as a lot of people tend to like it differently. I for one can\'t stand commands where I have to hold a button as I just can\'t do it right. If I have to hold a button down while navigating, I loose much of my control due to how my trackerball is built. This is also why I usually customize every FPS with selfbuilt scripts to change the controls into something I like/am used to. (Ie, leave some choices to the user, especially when it comes to interaction.)

As for the stances, I do like them. I think they might need some further explaining/polishing, but in general I like them.
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Messages In This Thread
Discussion on aim stances, - Destiny@Work - 01-21-2005, 11:11 AM
RE: Discussion on aim stances, - Sober - 01-21-2005, 11:38 AM
RE: RE: Discussion on aim stances, - [JR] - 01-22-2005, 04:08 PM
RE: Discussion on aim stances, - Reno - 01-21-2005, 04:33 PM
RE: RE: Discussion on aim stances, - Sober - 01-21-2005, 05:15 PM
RE: Discussion on aim stances, - isoFlux - 01-21-2005, 07:20 PM
RE: Discussion on aim stances, - ElvenKind - 01-21-2005 07:25 PM
RE: Discussion on aim stances, - isoFlux - 01-21-2005, 07:30 PM
RE: Discussion on aim stances, - tomcat ha - 01-22-2005, 02:01 AM
RE: Discussion on aim stances, - isoFlux - 01-22-2005, 12:52 PM

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