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First german weapon made.
12-09-2005, 07:13 PM
Post: #11
RE: RE: First german weapon made.
Snake Wrote:are there any plans to allow folding/extending of the stock in-game?
That\'d be a really nice touch, indeed. Asuming it really affected the accuracy of the weapon.

Oh, and nice model :tup:
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12-09-2005, 07:35 PM
Post: #12
RE: First german weapon made.
I still have a few weapons up my sleeve, all done by JoeB the great Big Grin

Still, it takes time to write and compose those releases (something wich I have very little of up until after xmas) and we\'ve (meaning me Big Grin) also decided to hold off some releases to spread it out more. This to avoid periods of no releases whatsoever.
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12-09-2005, 09:42 PM (This post was last modified: 12-09-2005 09:42 PM by Delirium_.)
Post: #13
RE: First german weapon made.
I didn\'t know Torque could get suck a high polycount though

But then again there\'s alot I don\'t know about this stuff.
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12-10-2005, 05:48 AM (This post was last modified: 12-10-2005 05:48 AM by Constrictor.)
Post: #14
Exclamation RE: First german weapon made.
Looks good. To bad we only have one modeler current working on weapons. Props to joeb!
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12-10-2005, 09:48 AM
Post: #15
RE: First german weapon made.
speaking of modelers, if anyone\'s interested, there are job openings Tongue
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12-10-2005, 11:05 PM
Post: #16
RE: First german weapon made.
i once made a cube in rhino!
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12-11-2005, 04:35 AM
Post: #17
RE: First german weapon made.
My cube in blender beats it.
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12-11-2005, 06:25 AM
Post: #18
RE: First german weapon made.
looks cool, can\'t wait to see some skins, *cracks whip* @ goobinator
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12-11-2005, 08:19 PM
Post: #19
RE: First german weapon made.
if weapons are 4000 how much are characters in poly\'s
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12-11-2005, 10:38 PM (This post was last modified: 12-11-2005 10:38 PM by joeb.)
Post: #20
RE: First german weapon made.
7500 somewhat similar to the main characters in hl-2
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