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What makes TTR TTR?
08-27-2005, 11:19 PM
Post: #41
RE: What makes TTR TTR?
No, is there something good about using 5 contradiciting smileys after one sentence?
Tongue
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08-28-2005, 12:37 AM
Post: #42
RE: RE: RE: What makes TTR TTR?
joeb Wrote:uhm, is there something good about ET? :eek::con::roll::wtf:Wink

lol, ET is just pure fun IMHO, because of flamethrowers, airstrikes, mortars, rocket launchers, mines, spies, and the secondary objectives (command posts and whatnot). So yes, ET is great if u can look past the arcade feel of it. Tongue
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08-28-2005, 01:37 AM
Post: #43
RE: RE: RE: RE: What makes TTR TTR?
Snake Wrote:So yes, ET is great if u can look past the arcade feel of it. Tongue
That\'s a huge IF, IF you ask me :lol:
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08-28-2005, 01:53 AM (This post was last modified: 08-28-2005 01:53 AM by LivingTarget.)
Post: #44
RE: What makes TTR TTR?
Oh and definitly give us a mini map on which objectives show up, we need that for new players. I got a kick of walking hours through maps, but on some you really can get lost big time. Imagine merderet or St.Lo and you know what i am talking about.
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08-28-2005, 06:33 PM
Post: #45
RE: What makes TTR TTR?
Oh yeah. Took me ages to make heads or tails of St. Lo!
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08-29-2005, 04:45 AM
Post: #46
RE: What makes TTR TTR?
Same here!

SC
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08-29-2005, 07:08 PM
Post: #47
RE: What makes TTR TTR?
Still can get lost in st lo or in merderet and even the merkers mines occaisionally
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08-29-2005, 10:10 PM
Post: #48
RE: What makes TTR TTR?
st. lo isn\'t that big at all once you know it, just loads of dead end interiors that try to confuse you...
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08-30-2005, 11:33 AM
Post: #49
RE: What makes TTR TTR?
Mines would be nice!!!!
I just remembered Spy vs Spy - Artic Antics or smthing, it was loads of fun, and of course Inf 2.9 claymores.
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08-30-2005, 12:06 PM
Post: #50
RE: What makes TTR TTR?
I\'d go for a minimap, but not one that showed where you are.

Make it look like a piece of paper and have all the map on it.
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