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New WW2 HL2 Mod.
05-04-2005, 09:16 AM
Post: #1
New WW2 HL2 Mod.
Yep new mod....take a look sign up.





Help Burkey get a Beta spot with this cool lookin WW2 mod...



http://1944game.com/index.html



This is what ya gotta do.

What you need to do

1. Spread the Word about 1944 on news Sites (Optional)

2. Get 15 or more new members to join 1944Online Forums

3. These New members must become regular members (make X amount of posts)

5. Get the new member to create a new thread in the Referred Forum saying who referred them.





So who\'s up for this?
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05-05-2005, 12:29 AM
Post: #2
RE: New WW2 HL2 Mod.
WW2 western front Sad

Whats will make them different from all the others?
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05-05-2005, 01:30 AM
Post: #3
RE: New WW2 HL2 Mod.
More importantly, what will make it so different from TTR, the game whose forum this is being posted in :con:
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05-05-2005, 05:32 AM
Post: #4
RE: New WW2 HL2 Mod.
I quote from one of the threads of the forum

Quote:We are not looking to develop a game, but rather a full simulation of core events during WW2. If the game is not playable because it is too real then we have achieved what we set out to do, develop a game that simulates WW2. Through this way of development we are certain that we will not compromise features for the sake of making things easier. You know you will have a great epic simulation.

Wesker
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05-05-2005, 05:50 AM
Post: #5
RE: New WW2 HL2 Mod.
Excellent!
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05-05-2005, 05:52 AM
Post: #6
RE: New WW2 HL2 Mod.
Why am I not looking forward to this or any other WW2 mod out there thats still in production?
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05-05-2005, 06:22 AM
Post: #7
RE: New WW2 HL2 Mod.
lol, that\'s because of the stuff we have planned Del, thats why Wink

besides that, it looks pretty good, though kinda odd: \" If the game is not playable because it is too real then we have achieved what we set out to do\"

most people would consider that bad....
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05-05-2005, 08:44 AM
Post: #8
RE: New WW2 HL2 Mod.
Realism = good

Also the more mods/games the better.
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05-05-2005, 08:47 AM
Post: #9
RE: New WW2 HL2 Mod.
This is a quote from Lono (1944 Dev Team)...it helps explain things a little better.

Quote:Hey all, we have signed on for the Reality Engine, we are also using Speedtree, and various other 3rd party software.

The mods are being used to test how portable the AI code is, and while we are at it we decided to test a few other features. In the end we aim to sell the game and the ai, if we know that the AI works on all major engines (Source, Crytek\'s, Doom3, Unreal etc then it holds more value)

As for the game itself its coming along nicely, we have spent alot of time developing a unique AI that controls everything, so we dont have to script anything. Its unique because we dont need to tell it what to do, or how to do it. So it allows us to create any amount of games simply by changing some XML files, and defining rules between NPC and Players. Very simply very fast thats what we are going for. All the developers/modders need worry about is the content/story and gameplay. The graphics, story, physics and AI will all be easily handled, level creation is a dream, create a model in max, load it in using the Sandbox and thats it, no prefabs, no rules just develop the game/mods the way you want it. Oh and no Steam.....

The game is both Single Player and Multi Player. Both are the exact same except that Multiplayer is an Online Co-Op version of the single player mode. It should feature about 128 - 256 players. There is only 1 map which is essentially all of Normandy (160x160 km). Every unit will be playable, the game runs over 24 hours starting at midnight and as the time progresses more units become available, and you can play until you either fail or breakout of Normandy. Everything that you do impacts the end result. If you mess up the AI can easily adapt and attack your weaknesses. Resources, Timing and tactics will all play huge roles. More detailed information of the game will be posted on our site over the coming weeks.

As for the mods, these will be small maps of core events, we are merely testing how ai code works/game rules and visual effects work. We are looking at about 10 -15 maps and then making everything available to the HL2 community. But most importantly we are not here to support if RNL or any other mod likes what we are doing they can apply to get it. As can any 1944 game community member that is regularly active.

Recently we have started looking to open our Alpha testing programme. So pop around to our forums to see whats up with the project.
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05-05-2005, 09:30 PM
Post: #10
RE: RE: New WW2 HL2 Mod.
Quote:We are not looking to develop a game, but rather a full simulation of core events during WW2. If the game is not playable because it is too real then we have achieved what we set out to do, develop a game that simulates WW2. Through this way of development we are certain that we will not compromise features for the sake of making things easier. You know you will have a great epic simulation.
Glad finally someone has enough guts to say nuts to gameplay for the sake of realism Tongue
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