Mapping for TTR: Torque
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08-26-2005, 04:04 AM
(This post was last modified: 08-26-2005 04:04 AM by Constrictor.)
Post: #1
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Mapping for TTR: Torque
I know it\'s rather early to be talking about mapping for the next generation of The Third Reich, but i\'m curious as to how maps for it will be made. Is there some sort of editor for the Torque engine that I could download to take a look at it? I may be planning to map for the next version of TTR aswell, so i\'de like to take a look at it.
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08-26-2005, 04:37 AM
Post: #2
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RE: Mapping for TTR: Torque
You\'ll probably have to buy a Torque license for that. And please, don\'t join the TTR team, or we\'ll have to wait years for your beautiful maps
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08-26-2005, 04:50 AM
Post: #3
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RE: Mapping for TTR: Torque
All level editing is done inside the game, so you\'ll just have to wait \'til it\'s out
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08-26-2005, 05:12 AM
Post: #4
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RE: Mapping for TTR: Torque
So, will TTR Torque be initially released with any maps?
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08-26-2005, 07:15 AM
Post: #5
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RE: Mapping for TTR: Torque
You bet it will!
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08-26-2005, 02:32 PM
Post: #6
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RE: Mapping for TTR: Torque
Torque\'s map editor is included into the engine, and is run ingame, allowing WYSIWYG mapping.
You can download the Torque Game Engine demo and experiment with the editor(it\'s included with the demo, just get in game and press F11) You are not required to own a license to map or script, so you could potentailly make a fully functional game with just the demo, but to mess with the source code or sell a game, you need to buy a license. -Reno out |
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09-01-2005, 08:42 AM
Post: #7
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RE: Mapping for TTR: Torque
is the map editor a free feature? one of the great things about other games 2k4, CoD BF1942 is they had their own level editors, so the community could join in
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09-02-2005, 03:16 AM
Post: #8
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RE: Mapping for TTR: Torque
Yes, the map editor is free. The map editor comes with the Torque executable, which has no license restrictions beyond what UT would have. If you want to, you could start messing around and creating maps for TTR Torque now as to my knowledge we will not be changing any of the file formats. However, you would be limited to terrain tweaking, and maybe making new structures until we get around to a release with art in it.
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09-02-2005, 03:40 AM
Post: #9
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RE: Mapping for TTR: Torque
and we\'ll also need TTR textures, or can\'t you use tex from the game package for your own stuff (protected content, after all, we\'re talking about a full on GAME here, not just a mod)
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