New Map in Progress: TTR-RoadToBerlin
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08-27-2005, 05:22 PM
Post: #71
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RE: New Map in Progress: TTR-Stadt
Looks nice, constrictor :tup:
Heh, this dark map reminds me of the old FPS days, where the sunlinght at maps was some kind of myth no player ever saw |
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08-27-2005, 11:22 PM
Post: #72
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RE: New Map in Progress: TTR-Stadt
GNOES! a dark map...
I\'m so gonna suck playing this one! |
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08-27-2005, 11:54 PM
Post: #73
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RE: RE: New Map in Progress: TTR-Stadt
w00p Wrote:I\'m so gonna suck playing this one! Sight problems or bad monitor? :? |
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08-29-2005, 08:01 PM
Post: #74
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RE: New Map in Progress: TTR-Stadt
Yeah make it soo dark that even when you crank gamma all the way up it is still hard to see.
Is it actually possible to see muzzleflashes in ttr when it is dark? I never really saw muzzleflashes in ttr. |
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08-29-2005, 08:04 PM
(This post was last modified: 08-29-2005 08:05 PM by Albert Wesker.)
Post: #75
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RE: New Map in Progress: TTR-Stadt
There are no muzzleflashes in TTR, only for the MG42.
Anyway, Constrictor how far do you think the map is finished? |
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08-29-2005, 08:10 PM
Post: #76
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RE: New Map in Progress: TTR-Stadt
Can it be made in a mutator? I guess it wouldnt be hard with anyone with some unreal scripting skill. Ofcourse it should be different with each gun and when there is more light it will be harder to see.
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08-29-2005, 08:41 PM
Post: #77
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RE: New Map in Progress: TTR-Stadt
Correct me if I\'m wrong, but I remember this issue being bring up in the old forums and there was a reply like \"there\'re already muzzleflashes built in, but they\'r almost imperceptible\".
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08-29-2005, 09:29 PM
Post: #78
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RE: New Map in Progress: TTR-Stadt
Shouldnt they than be visible in dark levels?
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08-30-2005, 03:58 AM
Post: #79
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RE: New Map in Progress: TTR-Stadt
75 or 80% done. Progress will be slower these next few days becasue school is starting up again, and i\'ll be spending a lot of time doing other things.
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09-10-2005, 10:21 PM
Post: #80
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RE: New Map in Progress: TTR-Stadt
Hey Constrictor, how is the map comming along? did you make any progress?
Wesker |
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