opengl
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01-22-2005, 07:33 AM
Post: #1
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opengl
Viper once found the perfect coading to put in the .ini file to get the most out of UT based games using the \"new\" open gl driver... but umm, could someone please repost it cos i\'ve lost it.
(the code i mean) you know: frame rate= 80 Shiny surfaces= true etc .... :redface: |
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01-22-2005, 07:47 AM
Post: #2
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RE: opengl | |||
01-22-2005, 07:47 AM
(This post was last modified: 01-22-2005 07:57 AM by viper.)
Post: #3
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RE: opengl
even newer driver version and even more things to tweak!!!
http://cwdohnal.home.mindspring.com/utglr/ |
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01-23-2005, 12:46 AM
Post: #4
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RE: opengl
atm this is my ini file, i\'m using the latest version of utglr
[OpenGLDrv.OpenGLRenderDevice] RefreshRate=85 DetailTextures=1 UseTrilinear=True UseS3TC=True UseTNT=0 LODBias=-1 UseMultiTexture=True UsePalette=1 UseAlphaPalette=True Translucency=1 VolumetricLighting=1 ShinySurfaces=1 Coronas=1 HighDetailActors=1 MaxAnisotropy=1 AlwaysMipmap=1 UsePrecache=0 SupportsLazyTextures=0 UseBGRATextures=True UseTexIdPool=1 DynamicTexIdRecycleLevel=100 UseTexPool=1 GammaCorrectScreenshots=True TexDXT1ToDXT3=True RequestHighResolutionZ=True SwapInterval=1 UseSSE=2 DetailTexture=True UseAA=True NumAASamples=4 AAFilterHint=2 |
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