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Discussion on aim stances,
01-21-2005, 11:11 AM
Post: #1
Discussion on aim stances,
So, since TTR was one of the first games to introduce ironsights why not be the or one of the first to introduce a third aim stance? Smile

I would like if we have 3 aim stances,

Waist height: default for moving around and good for smg spray fire, I think this one should be changed alittle from now, if its possible so that you actually look on the weapon rather than the half height position now in TTR or RO.

This change would make this stance less effective for hipping and be more like real life.

Shoulder stance: This one is the new one, you would look over your weapon which is placed more or less at the screen center, you dont use ironsights but the barrel of the gun to aim.

This stance should be the main stance for smgs and for firing from walking, since it would provide an ok accurancy good enough for midrange combat.

Face height: This one is the actual ironsight, where you really look through them and have a very limited field of vision.
The advantage is you can fire very accuratly aimed over long distance, it would be good if after 1 sec of not moving you would get a slight zoom in(focus effect) as little bonus.

For all stances there should be sway and freeaim, to support the designed use even more.

What ya think?
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Messages In This Thread
Discussion on aim stances, - Destiny@Work - 01-21-2005 11:11 AM
RE: Discussion on aim stances, - Sober - 01-21-2005, 11:38 AM
RE: RE: Discussion on aim stances, - [JR] - 01-22-2005, 04:08 PM
RE: Discussion on aim stances, - Reno - 01-21-2005, 04:33 PM
RE: RE: Discussion on aim stances, - Sober - 01-21-2005, 05:15 PM
RE: Discussion on aim stances, - isoFlux - 01-21-2005, 07:20 PM
RE: Discussion on aim stances, - ElvenKind - 01-21-2005, 07:25 PM
RE: Discussion on aim stances, - isoFlux - 01-21-2005, 07:30 PM
RE: Discussion on aim stances, - tomcat ha - 01-22-2005, 02:01 AM
RE: Discussion on aim stances, - isoFlux - 01-22-2005, 12:52 PM

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