Torque feature that could possibly be used.
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10-07-2005, 05:32 AM
(This post was last modified: 10-07-2005 05:33 AM by SgtH3nry3.)
Post: #10
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RE: RE: Torque feature that could possibly be used.
Reno Wrote:so while you had the general idea SgtH3nry3, it wasnt completely correctYeah, but paralax mapping will have it\'s full feeling when the perspective is moving. Then you really notice the depth, but if your perspective is static, you won\'t tell the difference between regular mapping and paralax mapping. You do need Shader Model 2.0 / Shader Model 3.0 right? |
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Messages In This Thread |
Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 08:25 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 09:09 AM
RE: Torque feature that could possibly be used. - joeb - 02-16-2005, 10:27 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 10:48 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 11:31 AM
RE: Torque feature that could possibly be used. - The_Punisher - 02-16-2005, 11:52 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-17-2005, 08:04 AM
RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 04:55 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 05:21 AM
RE: RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005 05:32 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 07:00 AM
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