Torque feature that could possibly be used.
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10-07-2005, 05:21 AM
Post: #9
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RE: Torque feature that could possibly be used.
Yes, it has the same \"effect\" however, it looks far better, and far more convincing than bump mapping.
What Paralax mapping actually does, is it takes your 2d texture, and then distorts it in such a way(according a bump map like sub texture which acts like a height map)as to appear to give it more 3d properties. one such way to do it also ties lighting in directly, and you can self shadow your paralax maps. There have been many implementations of paralax mapping, some just a prettier bump map method, while other\'s will completely convince you that it\'s a 3d surface. case in point, this is the TSE shader at work: ![]() as you can see, it looks like it\'s actually made of polygonal geometry, but it\'s really just a shader that distorts the textures in such a way as to give that impression. Also, because we can tack on multiple shaders to a single texture, we could have paralax maps for stones like that, and then apply a specular map to *just* the stones, so they relect the light, but the gravel in between the stones remains dark, and doesnt reflect the light. so while you had the general idea SgtH3nry3, it wasnt completely correct ![]() |
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Messages In This Thread |
Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 08:25 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 09:09 AM
RE: Torque feature that could possibly be used. - joeb - 02-16-2005, 10:27 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 10:48 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 11:31 AM
RE: Torque feature that could possibly be used. - The_Punisher - 02-16-2005, 11:52 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-17-2005, 08:04 AM
RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 04:55 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005 05:21 AM
RE: RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 05:32 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 07:00 AM
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