What makes TTR TTR?
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08-27-2005, 05:54 AM
Post: #39
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RE: What makes TTR TTR?
The balance between realism and gameplay is what made TTR so enjoyable. The immersion factor, the emotions (fear, andrenaline, even anger ). Now, i suggest you keep the next gen project \"TTR\". The basics were already in TTR 1.0, its up to the map makers to make the most of the Torque engine, the rest are details. So i say, keep the formula (multiple objectives, respawning) but don\'t be afraid to borrow from other games (Enemy Territory for example). Keep it simple, empower the mappers, and the rest will take care of itself.
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