What makes TTR TTR?
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08-24-2005, 04:30 PM
Post: #34
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RE: RE: RE: What makes TTR TTR?
=D.C.L.I=Everest Wrote:delerium10101 Wrote:Map sizes: This is just part of Torque. The maps extend on infinitely in all directions. While some efforts can be made, it isn\'t reasonable to expect a map that works with 128 players to work with 4, or a map that works with 4 to work with 128. While I can do some magic script-foo, the most I could handle would be to get maps to scale well from, say, 4 to 8 or 8 to 16. Small changes like that.Best thing to do would be make the maps grow gradually as more players join the game, indeed. And while you\'re at it, how about coupling the number of objectives to all that? With TSE we could do that, because TSE terrain supports paging over the network, which is pure unfiltered awesome. TGE on the other hand.... not so much. Objectives could be changed, but the actually map... not in TGE. In TSE though... well, let me put it this way. In TSE we could have, literally, all of Europe be a single map and not even begin to push how much the terrain can handle. Or we could have but a single square meter. And we can scale anywhere in between any time we want. An update: The ideas are very nice. Especially the game mode w00p suggested. That is currently looking very good for being written up. However, my TTR time has been cut short a bit as of late. TTR doesn\'t pay, and I\'m a tad strapped for cash. To solve this, I have now taken on four contract jobs (all for the same feature, so it\'s like one contract job I send out to four people). This job will probably take up a good portion of the next couple of weeks. Also, that bit of tech I mentioned in my dev log is getting closer and closer to being Alpha every day. All of the main pieces of code are in, and functioning. There just happens to be so much polish work and minor feature additions to put in that... well, ya. The last 10% takes 90% of the time. I\'m in the last 30% or so. Either way it should be fun. If you guys happen to be interested in my contract work (most of what I do does manage to find its way into TTR) just ask and I\'ll be more than happy to provide you with the full technical run down, and the price list if you are so inclined. -Give me money! |
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