Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
opengl
01-23-2005, 12:46 AM
Post: #4
RE: opengl
atm this is my ini file, i\'m using the latest version of utglr
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=85
DetailTextures=1
UseTrilinear=True
UseS3TC=True
UseTNT=0
LODBias=-1
UseMultiTexture=True
UsePalette=1
UseAlphaPalette=True
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=1
AlwaysMipmap=1
UsePrecache=0
SupportsLazyTextures=0
UseBGRATextures=True
UseTexIdPool=1
DynamicTexIdRecycleLevel=100
UseTexPool=1
GammaCorrectScreenshots=True
TexDXT1ToDXT3=True
RequestHighResolutionZ=True
SwapInterval=1
UseSSE=2
DetailTexture=True
UseAA=True
NumAASamples=4
AAFilterHint=2
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
opengl - Big-Al - 01-22-2005, 07:33 AM
RE: opengl - LivingTarget - 01-22-2005, 07:47 AM
RE: opengl - viper - 01-22-2005, 07:47 AM
RE: opengl - el_MArko - 01-23-2005 12:46 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)