What makes TTR TTR?
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08-22-2005, 10:34 PM
Post: #32
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RE: RE: What makes TTR TTR?
delerium10101 Wrote:Map sizes: This is just part of Torque. The maps extend on infinitely in all directions. While some efforts can be made, it isn\'t reasonable to expect a map that works with 128 players to work with 4, or a map that works with 4 to work with 128. While I can do some magic script-foo, the most I could handle would be to get maps to scale well from, say, 4 to 8 or 8 to 16. Small changes like that.Best thing to do would be make the maps grow gradually as more players join the game, indeed. And while you\'re at it, how about coupling the number of objectives to all that? For every x players that join, the map grows/an objective is added*, and for every yx players that join, an objective is added/the map grows* (x being number of players, y being a set multitude of that). Hope that makes sense. * Whichever would work best. |
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