What makes TTR TTR?
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08-21-2005, 04:44 AM
(This post was last modified: 08-21-2005 04:45 AM by //hugo//::.)
Post: #27
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RE: What makes TTR TTR?
Before i came to TTR:UT i was a massive Strike Force player, the things that made me switch to TTR despite it didnt had a large variety of modern day weapons, were:
- Objectives - specially the conquer territory type of action, and blow up things. They make you feel that you are killing around for a porpuse , not just to get points. - Strategic thinking - Teamplay, and taking key locations were essencial to win a match. Great creativity exercise. - Weapons look and feel - One of the main things that made me really enjoy shooting around, were the iron-sites, and the feeling that the weapons were almost real and heavy, contrary to infiltration 2.9 weapons that seemed like plastic, most of them anyway, if you played inf2.9 you know what i mean. To extend the objectives to another level, i dunno if this could be made, or if it has already been done, but here it goes: - Maybe we could have an actual (atlas)map of europe (like Risk) on a server, that had regions that would be the maps of the game, when allies conquered map \"A\" , then that area of the map would turn to a color or flag. Dont know if im explaining ok, but thats my ideia. Build a larger objective rather than a single game map, that would make thing more interesting for a longer time, i suppose. Tech wise i dont know if is doable, and of course it had to have rules, maybe could work as a TTR ladder or something. My 2 cents Peace edit: oops i forgot - add throw in some vehicles while you\'re at it |
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