What makes TTR TTR?
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08-20-2005, 06:28 AM
Post: #18
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RE: What makes TTR TTR?
General ideas:
- Weather system... mud slows you down, heat makes you tired faster and gives heat shimmer. - Map objectives adapting to player count. largel number of players gives more objectives while keeping the same amount of push-mode spawnpoints. As said about merderet... make something that allows the new players to get in the game faster (for example place them in the spawn queue for the next captured spawn position for the attackers, and the foremost spawn for the defenders and let both groups loose when the enemy captures the next spawn... this gives the attacking team something extra to fight for And keep the detail settings in such a way that there is no obvious advantage for running low detail (far cry anyone...) |
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