What makes TTR TTR?
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08-20-2005, 04:41 AM
Post: #16
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RE: What makes TTR TTR?
What made ttr ttr was the community. TTR can be fairly rambo played but most of the community doesnt play ttr like that. It seems like it attracted that kind of people.
TTR gameplay was different because it was fairly realistic.(The weapon reloads were not) The making people crippeled thing really changes how this mod is played. The maps were well made. The objectives could always be defended and going spawn camp is a waste of time thanks to the anti spawn camp feature and because if they slip through they can cap. The objectives were altrough sometimes not realistic they do were well made. I think for future TTR versions there should be spec op maps in which enigmas and docs or equipment must be captured and standard maps which would make up the most of the game in which areas need to be capped and then defended. I just got a idea. Why not make reinforcements come in ai controlled trucks from the edge of the battlefield the truck or apc comes and then drops the men at a predetermined point. I think it can be done. This could give a new tactic for games: you can attack the objectives but you can also hamper the enemies reinforcments which come in a small convoy. |
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