What makes TTR TTR?
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08-19-2005, 09:50 PM
(This post was last modified: 08-19-2005 10:01 PM by w00p.)
Post: #14
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RE: What makes TTR TTR?
Lol, anybody remember \"BS Is the future!\" ?
I\'ve got another idea. Squad teamplay. A little strategy spinoff actually... Every human players is the leader of a sqaud of about 8-10 soldiers, and he can litterally command them around. Like aim at the floor 5 meters next to you and tell a bar-dude of your squad to sit there by a bind. Stuff like follow me in a row, follow me in the current formation, bunch up with me so we\'re grenade\'s breakfast, ... Would be cool, and then the human players could interact with eachother, like one squad patrols via this way and the other via the other way, they meet up behind the church and if one squad gets in difficulties the other squad just closes in on the others\' \"difficulties\" rear. Maybe on each team one \"General\" that views the game world like an RTS (radar laid out on an aerial fotograph) and gives commands to the squad leaders, maybe more facilities for the general, like calling in reinforcements to a certain location or an airstrike or so ala Enemy Territory, but just one person. Heck, why not even statistics and administration of the squads. (saying who gets what weapon) Could make vor very tense gameplay, specially with clans. You know someone on the team likes sniping, give him a squad of 4, each with sniper rifles! You know someone\'s pure cqb assault, give him 4 m1\'s, 2 thompsons and a bar! You know someone likes long(er) range picking off enemies, give him all M1\'s and one sniper rifle... Sounds like phun. |
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