What makes TTR TTR?
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08-19-2005, 08:36 AM
Post: #10
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RE: RE: What makes TTR TTR?
w00p Wrote:I\'ve thought of a co-op style gametype. (FYI I know I\'m not the first to think of it in human history) All players are on the same team, nation decided by the mapper. That does sound interesting. Probably not suitable for 128 players, but around 8-12 I could see that being fun. As for AI... umm.. don\'t worry, I\'ve got that pretty well covered too, though not exactly for TTR. Don\'t be afraid to toss out crazy ideas. Don\'t worry about technical feasability. You\'re talking to a couple of coders who took some of the most complex problems in game development today and absolutely owned them, while still learning their way around the engine and in my case the language. |
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