What makes TTR TTR?
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08-19-2005, 03:12 AM
Post: #1
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What makes TTR TTR?
Well, this is entirely unofficial, I just want some input from the community. I\'m in the much delayed process of writing some game modes for TTR, but before I get too far in I\'d like to know what the community liked about the original. I lack any way to play it at the moment, so this is really the best way I have to ensure that I write TTR game modes and not just another FPS clone.
Right now I\'m working on a CTF mode (well, CTEM to give it a more WW2 flavor). It\'s not coming along at all, as I keep getting distracted by far less mundane projects. Give me a challenge. Tell me what makes TTR TTR and not just some other FPS, and I\'ll do my best to keep that in TTR:Torque. Now is also the time to suggest any other game modes you want. Sky\'s the limit here. And just a random thing I\'d like to note as part of what makes TTR TTR. What other game dev team is going to ask the community what they want, and then actually listen? During the dev process no less, instead of after the first game but before the sequel. So, any ideas, no matter how crazy, if you think they might be fun toss them out. I\'ll evaluate each one, and probably write game modes for 60% of them or so, and then gradually narrow down what game modes stay and which don\'t by how fun they are. Maybe I\'ll keep the game mode scripts to release as a special community edition of game modes. I dunno. |
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