Discussion on aim stances,
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01-21-2005, 05:15 PM
(This post was last modified: 01-21-2005 05:15 PM by Sober.)
Post: #6
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RE: RE: Discussion on aim stances,
Reno Wrote:One possibility on this is to not force another button. instead make the shouldered stance an instanced thing. This is definitely the most fluid way to do this. Move(standing) = hipped Stop(any stance) = shouldered Move + Crouch = shouldered IS = secondary fire button (DUH ![]() That will mean that you will need to simply re-MOVE the model (remove == bad ![]() I think the MOHAA way of hip to shoulder was done pretty close. |
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