Torque feature that could possibly be used.
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02-16-2005, 09:09 AM
Post: #2
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RE: Torque feature that could possibly be used.
hmmm. interesting idea.
Though if we figure in all the paralax, bump, displacement, and normal maps on objects, we really shouldnt need to distort the textures to maintain quality(paralax mapping distorts the texture to give an appearance of a 3 demensional feel to a 2d surface) and the other stuff would make for a more realistic feel on walls and such as well, and it could potentially cause issues with those effects if we play with the sizes of walls(if i understand you correctly) some things we could potentially do this for, but if we keep generally high rest textures(and all the other listed effects) that sshouldnt be nessicary. |
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Messages In This Thread |
Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 08:25 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005 09:09 AM
RE: Torque feature that could possibly be used. - joeb - 02-16-2005, 10:27 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 10:48 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 11:31 AM
RE: Torque feature that could possibly be used. - The_Punisher - 02-16-2005, 11:52 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-17-2005, 08:04 AM
RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 04:55 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 05:21 AM
RE: RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 05:32 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 07:00 AM
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