Torque feature that could possibly be used.
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02-16-2005, 08:25 AM
Post: #1
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Torque feature that could possibly be used.
I\'ve been going around games and places looking at textures, noticing which ones are good and bad according to lighting and such (mainly in HL2) and then I go to other games like Infiltration where there is weapon collision. I\'ve noticed in Infiltration that you can\'t really tell how close you are to an object or wall and I always wondered how to fix this.
I downloaded the TSE demos, links given by reno , and I saw all the cool new features. One feature that struck me was how a texture can be stretched in all directions and then it goes back to normal. I was wondering if this feature could be used in TTR: Torque to have actual Depth Perception with walls and objects. The way that it would work is that you back up and the texture stretches the farther you go back. Once you get closer, it shrinks back at a higher resolution than when you stepped far back. Is this possible to work with or would it take forever to do? If it was possible, would it work well? |
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Messages In This Thread |
Torque feature that could possibly be used. - Yellowbelly - 02-16-2005 08:25 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 09:09 AM
RE: Torque feature that could possibly be used. - joeb - 02-16-2005, 10:27 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-16-2005, 10:48 AM
RE: Torque feature that could possibly be used. - Reno - 02-16-2005, 11:31 AM
RE: Torque feature that could possibly be used. - The_Punisher - 02-16-2005, 11:52 AM
RE: Torque feature that could possibly be used. - Yellowbelly - 02-17-2005, 08:04 AM
RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 04:55 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 05:21 AM
RE: RE: Torque feature that could possibly be used. - SgtH3nry3 - 10-07-2005, 05:32 AM
RE: Torque feature that could possibly be used. - Reno - 10-07-2005, 07:00 AM
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