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TSE demos
01-29-2005, 06:40 PM
Post: #11
RE: TSE demos
Looked nice, and a good framerate too.
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01-30-2005, 07:18 AM
Post: #12
RE: TSE demos
oh man the walkthrough demo was great. Textures were ok, the outside didn\'t look that detailed but the fog was great. the thing that impressed me the most was the vertex and by pixel refraction. That looked really cool. All the textures can be moved and all that so it would be really helpful for player model textures where there\'s a lot of movement.

But that Pixel refraction would look extremeley good if you could make it with water so you could see through and it still looks like water.
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01-31-2005, 01:52 AM
Post: #13
RE: TSE demos
Well yellow, then i bet you\'ll be happy Smile

GarageGames have been working over the terrain and water systems for TSE.
So you can import all sorts of gegraphical info into Torque and TSE should be able to turn it into terrain(they made Mt. St. Helens for IGC) and Ben has been working on overhauling the water effects as well Smile
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01-31-2005, 02:52 AM
Post: #14
RE: TSE demos
the sys req is going to be higher than what?

If i where you i would keep the minimum at 1.2 ghz and geforce 2/3 ish computers.
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01-31-2005, 04:54 AM
Post: #15
RE: TSE demos
quoted off garagegames

Sys Req for TSE:

Windows 2000/XP
Pentium 1 GHz
256 MB RAM
DirectX? 9 Compatible 3D Graphics Accelerator - WITH LATEST GRAPHICS DRIVERS

Min graphics card is geforce 3 or equiv(in needs shaders, duh Tongue )
those are the current sys reqs for the current build of TSE atm
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01-31-2005, 05:16 AM
Post: #16
RE: TSE demos
yeah, but I don\'t see TTR:T running on 256MB ram...
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02-01-2005, 04:27 AM
Post: #17
RE: TSE demos
Well from what i saw it doesnt look better than hl? so it should be able to run on that. Then again half life 2 runs with less lag than halo for the pc did.
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