What makes TTR TTR?
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08-27-2005, 11:19 PM
Post: #41
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RE: What makes TTR TTR?
No, is there something good about using 5 contradiciting smileys after one sentence?
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08-28-2005, 12:37 AM
Post: #42
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RE: RE: RE: What makes TTR TTR?
joeb Wrote:uhm, is there something good about ET? :eek::con::roll::wtf: lol, ET is just pure fun IMHO, because of flamethrowers, airstrikes, mortars, rocket launchers, mines, spies, and the secondary objectives (command posts and whatnot). So yes, ET is great if u can look past the arcade feel of it. |
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08-28-2005, 01:37 AM
Post: #43
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RE: RE: RE: RE: What makes TTR TTR?
Snake Wrote:So yes, ET is great if u can look past the arcade feel of it.That\'s a huge IF, IF you ask me :lol: |
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08-28-2005, 01:53 AM
(This post was last modified: 08-28-2005 01:53 AM by LivingTarget.)
Post: #44
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RE: What makes TTR TTR?
Oh and definitly give us a mini map on which objectives show up, we need that for new players. I got a kick of walking hours through maps, but on some you really can get lost big time. Imagine merderet or St.Lo and you know what i am talking about.
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08-28-2005, 06:33 PM
Post: #45
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RE: What makes TTR TTR?
Oh yeah. Took me ages to make heads or tails of St. Lo!
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08-29-2005, 04:45 AM
Post: #46
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RE: What makes TTR TTR?
Same here!
SC |
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08-29-2005, 07:08 PM
Post: #47
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RE: What makes TTR TTR?
Still can get lost in st lo or in merderet and even the merkers mines occaisionally
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08-29-2005, 10:10 PM
Post: #48
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RE: What makes TTR TTR?
st. lo isn\'t that big at all once you know it, just loads of dead end interiors that try to confuse you...
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08-30-2005, 11:33 AM
Post: #49
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RE: What makes TTR TTR?
Mines would be nice!!!!
I just remembered Spy vs Spy - Artic Antics or smthing, it was loads of fun, and of course Inf 2.9 claymores. |
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08-30-2005, 12:06 PM
Post: #50
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RE: What makes TTR TTR?
I\'d go for a minimap, but not one that showed where you are.
Make it look like a piece of paper and have all the map on it. |
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